The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. or used for blackmail if their religion allows it. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold. In a world full of deceit and tricks, intrigue plays a bigger role. As such, be very wary of high prowess hostile Vampires. ![]() The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. Warfare is sensibly altered, with a bigger emphasis on knights. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Most are capped by a stat like control and you will have to choose how to balance these. Buildings represent your influence over the mortal populace. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. As such, you still have access to the base lifestyles, but at a lower rate of progression. Vampires are slow at learning new things. Hunger is used for many schemes and powers, and replenish slowly or with active hunting. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Religions are a core part of the gameplay, even more than in CK3. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. As such, succession is a lesser, but still present, concern for you. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. The first thing to note is that, as a Vampire, you are immortal. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around. Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. In case of a discrepancy between the mod policy and this Agreement, the mod policy shall take precedence." This also means that modding is only allowed for strictly non-commercial purposes. "Please notice that Paradox is not always the owner of the intellectual property for a game that we publish, and therefore, Paradox cannot unconditionally allow modding to all games published by us. " Mods to Paradox Interactive games: any mods you create using World of Darkness IP shall be governed by the Paradox Mod policy, which you can find here ![]() The Dark Pack license was expanded with this particular Mod in mind: Notice: This Mod is Princes of Darkness Mod Team material and is not official World of Darkness material.īoth White Wolf and Paradox Interactive have explicitly granted permission for this Mod. Optional content integrated with Royal Court DLC. Optional content integrated with Fate of Iberia (Struggle mechanic) "Coteries & Journeys" Update, Version 1.11.1.1 Hotfix 4, November 25th, 2023Ĭompatible with CK3 1.11.1 "Peacock" and "Legacy of Persia" DLC
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