![]() ![]() Syberia: The World Before is less of a traditional adventure game in the way it treats its puzzles, making them less of an obstacle and more of an element of progression, making playing the game much more engaging and easier to follow than your usual point ‘n click. ![]() At least during Fraulein Dana’s portion of the adventure, anyway, as Kate’s at the outset is a little more dire-looking and broken down industrial gray and brown. It can be a little annoying not being allowed to skip over cutscenes, but by doing so you end up missing out on some very well voiced dialogue and camera direction that show off the beautifully offbeat world the game takes place in. Playing the game with a controller is intuitive and works extremely well due to the way Syberia: The World Before handles using items, having you twist and turn the left analog stick or pressing R2, but if you feel like going old school, you can still use the mouse to click to move as well.Ĭharacter movement can feel a little slow even with the run button, but that’s mostly due to the game’s overall established rhythm. The slightly simplified puzzles and dynamic interactions with environmental elements are also a great touch. Gameplay initially takes control and automatically switches between Kate and Dana’s respective timelines, but later on you gain the ability to do so at your leisure, which works as a tool to solve some puzzles that have you combining information from the two time periods as both of their stories start to interweave. The environments in Syberia: The World Before are absolutely gorgeous! Kate’s side of the story initially places her as forced labor in a salt mine in a remote region of what’s assumed to be Russia, where she ended up being taken following the events of the last game. Syberia: The World Before serves as both a straight sequel and prequel as it follows the events of Syberia 3 and rewinds the clock back to 1937 to tell the story of Dana Roze, a sickly young pianist with a brilliant career that comes to a grinding halt due to the growing threat of fascism in Europe. So it was a great surprise to hear that a new Syberia was in development, which saw its release this year, sadly a year after the passing of its creator. I absolutely loved both Syberia games released in the early 2000s, and although I ended up not playing the final version of the third game, released years later in 2017, I still hold an incredible amount of nostalgia for the series. Taking place in a very close to actual reality but with a healthy dose of steampunk elements, Syberia and its sequel told the story of young lawyer Kate Walker, who while overseeing for the corporate takeover of a company in a fictional French village, ends up embarking on a grand adventure in the frozen tundra. An adventure game like no other, it spawned from an earlier creation of the late Belgian comic artist Benoît Sokal’s mind, Amerzone. Syberia is one of the top entries in my formative games list.
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